Vellum

Gothic terminal puzzle game · In progress

About

Vellum is a narrative puzzle game with deep lore, modular verbs, and deliberate pacing. Built in Python to emphasize clarity and immersion.

Lore Snapshot

Dr. Alaric Vellum chased a geometry of power he could almost name. The manor remembers. The mirrors remember more.

Status

Current version: 0.60 · State: In development

Play / Download

Repository: github.com/erickdumi74/vellum

$ python --version   # 3.10+
$ python game.py
      

How to Play

Keyboard-only. Gothic intrigue. Puzzles that whisper before they bite.
(In-game help: type help.)

Exploration

Inventory

Interaction

Input

Game Management

  • save <slot> — save to slots 1–4
  • load <slot> — load from slots 1–4
  • delete <slot> — delete a save
  • saves — list all saves
  • help — list commands
  • credits — show credits
  • quit or exit — leave the game
  • Tips

    • Examine often — clues can unlock only after related discoveries.
    • Details matter — phrases, symbols, and wording may be important later.
    • Progress is layered — items in one room often resolve puzzles elsewhere.
    • The game nudges, but rarely tells — agency over autopilot.

    Core verbs: look · examine · take · inventory · use … on … · turn … left/right · enter … · type … · say … · save/load/delete · saves · help · credits · quit/exit

    Screenshots

    Tap/click to enlarge.

    Dev Logs

    Contribute / Support

    Bug reports and ideas welcome in Discussions.

    Like the work? Small boosts keep the lab humming.
    (Ko‑fi / PayPal links soon)